Wednesday, 23 February 2011

Samsung NX10 Advanced Point-and-Shoot, $449 ‎

When we first got our hands on Samsung's NX10 interchangeable-lens compact camera last year, we gave it a three-star review. Its $700 price tag at the time seemed too high for the features that it offered, even though it produces decent pictures and is easy to use. The NX10 just got more attractive, though: BuyDig.com has the advanced point-and-shoot on sale for only $449.

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source. http://www.pcworld.com/article/220411/samsung_nx10_advanced_pointandshoot_449.html

Monday, 21 February 2011

Apple patent features sound-driven commands

A new patent by Apple reveals that the company has been working on gesture-based commands determined with audio transducers on the corners of a given surface -- in other words, as your fingers press and tap on a surface (like a keyboard or a computer casing or even the bezel around an iPad), the audio receivers would determine where and how you touched it, driving a user interface. The patent outlines a few different ways this could be done, from listening in to the housing itself or just keeping an electronic ear out for the sounds of touching the surface.

It seems like this would all be done via interaction with the surface itself, though of course we've seen interaction done with ultrasound, where a set of receivers actually determine movement and placement in the air. Apple has also included the apparatus as an add-on to a laptop screen, so they're playing around with it in a few different ways. It's hard to see how you'd do multitouch with a setup like this, but of course this is just research rather than application.

Of course, as we always say on these patents, this is just research at this point, and it's unlikely we'll see this out as an actual product any time soon. In my estimation, it seems like this is something Apple was considering before they went with the capacitive surface on the iPad -- now that Apple has bet big on those components it's unlikely they'll switch touch interfaces in the middle of a product's life.

source. http://www.tuaw.com/2011/02/21/apple-patent-features-gesture-commands/

Wednesday, 16 February 2011

Early web design was less integrated with companies’ advertising campaigns

 Early web design was less integrated with companies’ advertising campaigns, customer transactions, extranets, intranets and social networking. Web sites were seen largely as static online brochures or database connection points, disconnected from the broader scopes of a business or project. Many web sites are still disconnected from the broader project scope. As a result, many web sites are needlessly difficult to use, indirect in their way of communicating, and suffer from a 'disconnected' or ineffective bureaucratic information architecture.

Logo Design

Tuesday, 15 February 2011

website builders

The first websites were created in the early 1990s.[1] These sites were hand written in a HTML.

Later software was written to help design web pages and by 1998 Dreamweaver had been established as the industry leader; however some have criticized the quality of the code produced by such software as being overblown and reliant on tables. As the industry moved towards W3C standards, Dreamweaver and others were criticized for not being compliant. Compliance has improved over time, but many professionals still prefer to write optimized markup by hand.

Open source software for building web sites took much longer to become established, mainly due to problems with browser compliance with standards.[2] Open source tools were typically developed to the standards, and made fewer exceptions for the then dominant Internet Explorer's deviations from the standards.

W3C started Amaya in 1996 to showcase Web technologies in a fully featured Web client. This was to provide a framework that integrated lots of W3C technologies in a single, consistent environment. Amaya started as an HTML and CSS editor and now supports XML, XHTML, MathML, and SVG.[3]